移動邊界
移動曲面的邊界線以延伸或修剪曲面。
- Click .
- 選擇一個曲面或邊界線來移動:
-
調整「移動邊界」對話方塊中的設定以符合您的喜好需求。
- 使用下拉箭頭選擇一個終止形態:
Blind - Enter a distance manually to extend or trim to.
Up to face - Select a target entity to extend or trim to.
Up to part/surface - Select a part or surface to extend or trim to.
Up to vertex - Select a vertex to extend or trim to.
- 若要修剪曲面或邊界線,您可以在對話方塊的「距離」欄位中輸入負的距離值:
Click the opposite direction icon , or manually drag the manipulator arrow back (shown below):
- 核取「維持曲率」旁的方塊來將延伸曲面曲率設定為與原始曲面邊界連續。
- 核取「沿相切面進行」旁的方塊來為所有與第一個選取邊線相切的邉線延伸曲面。
- Click the green check mark in the upper right corner of the dialog box to apply your changes . Click the to cancel without applying your changes.
This lists the collection of surface feature tools. This is not an exhaustive list. Additional Feature tools may be used when modeling surfaces. See Surfacing for additional information.
- Thicken - Add depth to a surface. Create a new part or modify an existing one by giving thickness to a surface and converting it to a solid, adding or removing material from an existing part or surface, or intersecting parts in its path.
- Enclose - Create a part by selecting all boundaries surrounding an empty space to form a solid. Use any set of surfaces and solids (including planes and faces) that intersect each other or connect at a boundary to create a volume. Create a new part or modify an existing one by adding, removing, or intersecting parts.
- Fillet - Round sharp interior and exterior edges and define as a standard constant radius, more stylized conic, or variable by selecting Edge fillet. Optionally apply a Full round fillet to create a seamless blend of one or more faces between two opposing sides.
- Face blend - Round sharp connected or disconnected interior and exterior faces to create a seamless blend between the faces or detach the blend to create new faces, defining a radius or constant width. Further define the blend cross section (rolling ball or swept profile), symmetry, control, trim, constraints, and limits.
- Delete face - Remove geometry from a part. Select whether to heal the surrounding faces (by extending until they intersect), cap the void, or leave the void open. This Direct Editing tool is especially convenient if you don't have the parametric history of the part, as is often the case with an imported part.
- Move face - Translate, rotate, or offset one or more selected faces. This Direct Editing tool is especially convenient if you don't have the parametric history of the part, as is often the case with an imported part.
- Replace face - Trim a face or extend a face to a new surface. This Direct Editing tool is especially convenient if you don't have the parametric history of the part, as is often the case with an imported part.
- 偏移曲面 - 偏移一個現有面、曲面或草圖區域來建立新的曲面。將偏移距離設定為 0 來就地產生一個副本。
- Boundary surface - Create or add a surface specified by its boundary profiles.
- Fill - Create a surface (or a part from surfaces) by defining boundaries and refine the surface with boundary conditions (instead of requiring the use of reference surfaces).
- 移動邊界 - 移動曲面的邊界線以延伸或修剪曲面。
- Ruled surface - Create a new or additional ruled surface from an existing edge or multiple edges of a sketch region.
- Mutual trim - Trim two adjacent surfaces by extending intersections to complete the trim.
步驟
- Tap .
- 選擇一個曲面或邊界線來移動。
- Adjust the settings in the Move Boundary dialog box to your preference.
- 使用橫向箭號選擇一個終止形態:
- 輕觸相反方向開關或手動將操控器箭頭拖曳回來修剪曲面或邊界線。
- 輕觸 [維持曲率] 開關來將延伸曲面曲率設定為與原始曲面邊界連續。
- 輕觸「沿相切面進行」開關來為所有與第一個選取邊線相切的邉線延伸曲面。
Blind - Enter a distance manually to extend or trim to.
Up to face - Select a target entity to extend or trim to. (When Up to face is selected, you can tap the Mate point connector icon to select or create implicit Mate connectors.)
Up to part/surface - Select a part or surface to extend or trim to.
Up to vertex - Select a vertex to extend or trim to. (When Up to face is selected, you can tap the Mate point connector icon to select or create implicit Mate connectors.)
- 輕觸核取記號。
步驟
- Tap .
- 選擇一個曲面或邊界線來移動。
- 調整「移動邊界」對話方塊中的設定以符合您的喜好需求。
- 使用橫向箭號選擇一個終止形態:
- 輕觸相反方向開關或手動將操控器箭頭拖曳回來修剪曲面或邊界線。
- 輕觸 [維持曲率] 開關來將延伸曲面曲率設定為與原始曲面邊界連續。
- 輕觸「沿相切面進行」開關來為所有與第一個選取邊線相切的邉線延伸曲面。
- 輕觸核取記號。
Blind - Enter a distance manually to extend or trim to.
Up to face - Select a target entity to extend or trim to.
Up to part/surface - Select a part or surface to extend or trim to.
Up to vertex - Select a vertex to extend or trim to.