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Located at the right of the page, the Appearance panel displays an editable list of parameters for the appearance of the selected object. The Appearance is material-specific (for example, Fabric, Glass, or Masonry), and the available panel parameters change, depending on the selected Appearance.

  1. Select an entity (part, face, Part Studio, Assembly, Render Studio, Appearance) in the Scene list or in the graphics area.

  2. Click the Appearance panel icon () to open the panel:

Appearance panel

When a Part Studio or Assembly is inserted into a Render Studio, it has a base appearance. The name of the current Appearance is provided at the top of the panel (Appearance 1 in the above example).

預設的外觀參數概述如下:

  • Base

    • Base color - 基本外觀的色彩。

    • Diffuse roughness - 基本外觀粗糙度的值。較高的粗糙度會趨向粉狀的外表。

    • Metallic appearance - 基本外觀的金屬值。1.0 的值會有顏色的反射,並與視圖的方向無關。0.0 的值則會有白色的反射,且是方向相依的。在這個情況中,方向的依存性是基於 IOR (菲涅耳效應)。

    • Reflection roughness - 基本外觀反射粗糙度的值。較高的值會產生比較模糊的反射。

    • Reflection weight - 控制反射的量。

    • Reflection anisotropy - 基本外觀的反射異向性值。較高的值會拉長強光。

    • Anisotropy rotation - 變更異向性的方位。1 的值會 360 度旋轉方位。

  • Transmission

    • Transmission color - Color effect for transmission independent of thickness of the entity, similar to stained glass.

    • Volume color - 如果外觀不是「Thin walled」,會在「Volume reference distance」 (m.) 達到「Volume color」。

    • Volume reference distance - If the Appearance is not Thin walled, Volume color is reached a this distance (m.). Enter a typical thickness of entities made of this Appearance here.

    • Transmission roughness - The roughness value of the transmission. Higher values lead to entities seen through the Appearance to appear blurry.

    • Transmission weight - Weighs how much light passes through the entity, compared to its diffuse reflectivity.

  • Global

    • Thin walled - Check to enable. Thin walled Appearances do not refract and do not have volume effects. This is good for entities such as soap bubbles or window glass.

    • IOR - 根據體積決定折射。同時會影響非金屬外觀的反射程度。

    • Abbe number - 控制色散。0 的值會關閉色散。色散性的外觀會有介於 25 到 85 之間的阿貝數。

    • Bumps - 透過「外觀」資源庫中的 Bump 函式來將凹凸或法線貼圖附加在外觀上。

提示

  • Default Appearance (以及其他用於場景中的外觀) 是位在「場景清單」中「外觀」下拉清單下方:

    場景清單:Default Appearance

  • 若要重新命名外觀,請在「場景清單」中的外觀上按右鍵,然後選擇 Rename。無法重新命名有連結的外觀。

    重新命名外觀

  • To select all entities that use the current Appearance, right-click on the Appearance in the Scene list and press Select all entities.

  • To assign a Scene list Appearance to a scene list entity, with the Scene list entity selected, right-click on the Appearance in the Scene list and select Assign.

  • 若要調整面板的寬度,將游標移動至面板邊緣暫留,當游標變為雙邊箭頭時,按一下並拖曳來重新調整面板的大小。

See Render Studio Examples and Resources for more information.