Use the mouse settings and view tools to view models in the graphics area.

View navigation

Onshape provides the following default mouse, keyboard, and touchpad device settings by operating system:

Default navigation (device) Microsoft Windows Apple Mac iOS & Android
3D rotate (mouse)

Right-mouse-button click, then drag

Alt key animates to nearest 'floor down' view (nearest view without any roll)

Alt + Right Mouse button: horizontal mouse movement about model; vertical mouse movement pitches over model

Left-mouse-button click on View cube arrows: Rotate in 15 degree increments

Shift + Left-mouse-button click on View cube arrows: Rotate in 90 degree increments

Ctrl+ Left-mouse-button click on View cube arrows: Rotate in 5 degree increments

Right-mouse-button click, then drag

Left-mouse-button click on View cube arrows: Rotate in 15 degree increments

Shift + Left-mouse-button click on View cube arrows: Rotate in 90 degree increments

Ctrl+ Left-mouse-button click on View cube arrows: Rotate in 5 degree increments

N/A
3D rotate (keyboard)

Arrow key (← → ↑ ↓): Rotate 15 degrees

Shift + Arrow key (← → ↑ ↓): Rotate 90 degrees

Ctrl + Arrow key (← → ↑ ↓): Rotate 5 degrees

Press + hold Arrow key (← → ↑ ↓): Continuously rotate

3D rotate (touchpad) Right-mouse-button click, then drag Two finger click, then drag Single finger press, then drag
Zoom in / out (mouse)

Scroll wheel down: Zoom out

Scroll wheel up: Zoom in

N/A
Zoom in / out (keyboard)

Z: Zoom out

Shift + Z: Zoom in

Zoom in / out (touchpad)

Two finger press, then pinch out: Zoom out

Two finger press, then pinch in: Zoom in

Two finger gesture to scroll down: Zoom out

Two finger gesture to scroll up: Zoom in

Two finger press, then pinch out: Zoom out

Two finger press, then pinch in: Zoom in

2D pan (mouse) Ctrl + Right-mouse-button click, then drag / Middle-mouse-button click, then drag N/A
2D pan (keyboard) Ctrl + Shift + Arrow key (← → ↑ ↓)
2D pan (touchpad) Ctrl + Right-mouse-button click, then drag While holding Ctrl key, Two finger click, then drag Two finger press, then drag
Trimetric view Click View cube corner Click View cube, then select Trimetric from menu
Plane view Click View cube side (Top, Bottom, Front, Back, Left, Right) Click View cube, then select plane from menu (Top, Bottom, Front, Back, Left, Right)

Example of viewing planes on the cube

Camera and render options

Screenshot of the View cube context menu open in the graphics area

The small cube, Camera and render options, offers these viewing options:

Shaded

Example of the shaded viewing option

Shaded without edges

Example of the shaded without edges viewing option
Shaded with hidden edges Example of the shaded with hidden edges viewing option
Hidden edges removed Example of the hidden edges removed viewing option
Hidden edges visible Example of the hidden edges visible viewing option
Tangent edges visible/phantom/removed (Viewable only on Browser platform, and only within Part Studios). Example of visible tangent edges viewing option Example of phantom tangent edges viewing option Example of hidden tangent edges viewing option
Translucent Example of the translucent viewing option

Camera and render option defaults

Some Camera and render options can have their settings default to enabled or disabled:

  • Perspective view / Highlight boundary edges - These options are disabled by default. To set their default to enabled:

    1. Left click to enable the option.

    2. Right-click and select Set as default.

      turning perspective view on, then setting as the default

      Left-clicking to turn Perspective view on (left), then right-clicking to select Set as default (right)

    3. To set the option's default back to disabled:

      1. Left click to disable the option.

      2. Right-click and select Set as default.

  • Shaded edges / Hidden edges / Tangent edges - Right-click on any disabled sub-option and click Set as default. This simultaneously enables that option and sets it as the default:

    RMB Set as default on the Camera and render view options menu