僅為 提供

Located at the bottom of the page, the Appearances library contains all the standard attribute combinations that are applied to parts, part faces, or surfaces, to provide a material texture, as well as functions that are applied to appearance parameters:

Appearances library

Use the Search appearances field to narrow the appearance results in the library. The Search appearances field only locates appearances within the selected folder. For example, in the image above, if the Ceramic folder is selected, typing a keyword into the Search appearances field and pressing the Enter key shows only results within the Ceramic folder.

Use "and", "+", and "or" operators between words to further refine the search.

Once narrowed by the search, results appear as a thumbnail list on the right side of the Appearances panel. To clear the search, delete the keyword(s) in the Search appearances field and press the Enter key or press the clear field icon ().

To hide/show the Libraries panel, click the expand/collapse toggle () at the top right corner of the panel.

If the entire name of the Appearance is not visible, hover over the name and a tooltip reveals the complete name:

Appearance tooltip

Click the View description toggle () at the bottom of the Appearance card (top left image below) to flip it and reveal a short description of the Appearance on the back of the card (top right image below). If the description is too long for the card container, hover your cursor over the text for a moment and the card expands to reveal the full description (bottom image below). Click the View description toggle again to flip the card to the thumbnail on the card front.

Appearance library description

Only one Appearance card can be flipped to the back description at a time. Clicking a second Appearance's View description toggle simultaneously flips the first Appearance's description view to the front (thumbnail) and flips the second Appearance's view to the back (description).

See Render Studio Libraries for a complete list of all appearances and appearance functions.

See Appearance panel for an explanation of the default Appearance parameters.

提示複製連結

  • 如果無法將外觀指派給一個零件 (使用拖放來將外觀套用至零件上時沒有提供環境選單選項或是沒有顯示),這可能表示外觀是一個函式。必須在「外觀」面板中套用外觀參數 (藉由拖曳與放置)。詳細資訊請參考使用外觀函式

  • 在將外觀套用至零件、Part Studio 或組合件之後,檢查「外觀」面板並瀏覽檢閱外觀的子功能表。這個面板中包含對目前外觀所有可編輯的參數。

  • 如果「外觀」面板是空白的,極有可能是在「場景清單」或圖形區域中選擇了多個項目。取消選取除了一個項目之外的所有項目,「外觀」面板應會填入適用的參數。

  • 某些外觀是用來修改其他外觀的。將修飾外觀拖曳並放置在場景中的零件或面上,或將其拖曳並置放在面板中的「外觀」參數上。這些修飾器並不會覆寫先前的外觀,修飾器是與新修飾外觀的 Base material 參數相關聯的。

    修飾外觀的完整清單如下:「加入透明塗層」、「加入挖空圖形」、「加入發射」、「加入全域凹凸貼圖」、「加入圓化角落」、「加入光澤」、「加入簡單貼圖」、「加入熱發射」、「加入體積」、「套用色彩衰減」、「套用防塵罩」、「套用透明塗層」、「套用薄片塗層」、「套用薄膜」、「套用薄金屬塗層」、「Surface blender」與「表面衰減」。

  • 若要改用新的修飾外觀來覆寫先前的外觀,請在「場景清單」或圖形區域中選擇零件或零件面,接著在外觀資源庫中的修飾外觀縮圖上按右鍵,然後從環境選單中選擇 [指派]。

  • 如果外觀是一個光源 (加入散射、漫射光、光度光源、聚光燈),請確定有建構一些牆面或其他零件可讓光源得以進行具體反射。如果光源是黑色的,請在「外觀」面板中增加「強度」和/或「單位比例」參數。詳細資訊請參考光源散射

  • 如果外觀中包含並未出現在零件上的圖案或紋理,有可能是圖案或紋理太小或太大。在「外觀」面板中增加或減少「縮放」參數。此外,也可嘗試增加「強度」參數 (如果有的話)。

  • 若要調整「Appearances/Environments」資源庫面板的高度,請將游標移動至面板邊緣暫留,當游標變為雙邊箭頭時,按一下並拖曳來重新調整面板的大小。

See Render Studio Examples and Resources for more information.