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Available in: Render Studio

A Render Studio Advanced scene entity that creates an explicit source of luminescence, with position and direction. Light is emitted into the scene based on one of 3 distribution types (Diffuse, Spot, and Profile) that determines how light varies with the angle to the light source. Lights may also have a surface area that cause them to cast softer shadows.

For information on scene lighting sourced from the environment, see Enviornments Library and Environment Panel.

For information on creating lighting from emissive appearances, see Light emission.