Slider Mate
Mate two entities allowing translational movement along the Z axis. (Tz)
The Slider mate allows you to mate two entities with translational movement along the Z axis (Tz).
Begin by creating Mate connectors on each entity, or use the implicit Mate connectors visible upon hover.
Click Slider mate on the Assembly toolbar. Select the Mate connector on the instance to serve as the slider point, in this case the Slider. Next, select the Mate connector on the instance to serve as the stationary point, in this case the base.
Check Offset to offset the translation along the slider's X and Y axes and/or rotation about its X, Y, or Z axis.
To impose limits on the movement of the mate, check Limits and supply minimum and maximum distance values along the Mate's sliding Z axis. Click the Animate button to animate the Mate's degree of freedom. Limits are visualized in the graphics area as dashed lines with bars at the ends. The dashed lines represent the Mate direction and distance, and the solid lines represent the Mate limits. If a Mate has a limit applied, the Mate limit indicator icon is visible in the Mate Features list.
Click the green checkmark to accept the new Slider mate.
The first Mate connector selected serves as the sliding point and the second Mate connector selected serves as the stationary point.
Begin by creating Mate connectors on each entity, or use the implicit Mate connectors visible upon hover.
Steps
- Click .
- Select two Mate connectors.
- To limit the movement, check Limits and supply (optional) minimum and maximum values to control the range of motion of the mate.
Limits are visualized in the graphics area as dashed lines with bars at the ends. The dashed lines represent the direction and distance of the movement and the solid lines represent the limit.
If a Mate has one or more applied limits, the Mate limit indicator icon is visible to the right of the Mate in the Mate Features list.
- To supply an offset distance, check Offset and supply a distance. Slider Mates are able to offset the entities along any combination of the X and Y axis.
Offset distances are visualized in the graphics area as dashed lines between the Mates, displaying the value and the axis. Enter the distance in the dialog.
When you click on a Mate, graphics are displayed to indicate the direction of the X, Y, and Z as defined by the Mate along with the offset and the range of limits dimensions (if any).
Applying an offset should be viewed as moving the entire coordinate system. The offset is relative to the Mate connector selected first.
You can also select to rotate the part about a specific axis: select the axis, then enter the degrees of rotation.
- Click the entity to access the manipulator.
- Click and drag the various manipulator handles to see which motions are allowed; notice that only translational movement along the Z axis is allowed (Tz).
Editing a Mate connector
Once an Mate is created between two explicit or implicit Mate connectors, you can edit either Mate connector:
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Open the Mate dialog. In the example below, the Fastened mate is used as an example. The process is similar for all Mates, except Tangent mate which does not use Mate connectors.
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Click the Mate connector icon (). The Mate connector dialog opens, where you can edit the mate connector's origin type, origin entity, alignment, location, primary axis direction, and secondary axis orientation:
Editing Mate connectors from the Mate dialog is limited to implicit or explicit connectors located in the current Assembly. Mate connectors from Part Studios, subassemblies, or linked documents must be edited in their original location.
Steps
- Tap .
- Confirm that Slider is selected in the Mate type field.
- Select two Mate connectors to use.
- Optionally, tap Offset to provide an offset distance.
- Optionally, tap to Flip the primary axis, Z orientation of the instances.
- Optionally, tap to Reorient the secondary axis; rotate the quadrant orientation (in the XY plane) of the instances by 90 degrees at a tap.
- Tap the checkmark.
Touch and drag OR use the Triad Manipulator to move one of the parts. Notice that only transitional movement along the Z axis is allowed (Tz).
Steps
- Tap .
- Confirm that Slider is selected in the Mate type field.
- Select two Mate connectors to use.
- Optionally, tap Offset to provide an offset distance.
- Optionally, tap to Flip the primary axis, Z orientation of the instances.
- Optionally, tap to Reorient the secondary axis; rotate the quadrant orientation (in the XY plane) of the instances by 90 degrees at a tap.
- Tap the checkmark.
Touch and drag OR use the Triad Manipulator to move one of the parts. Notice that only transitional movement along the Z axis is allowed (Tz).