Fastened Mate
Mate two entities and remove all degrees of freedom between them. Begin by creating Mate connectors on each entity, or use the implicit Mate connectors visible upon hover.
The Fastened mate allows you to mate two entities and remove all degrees of freedom between them.
Begin by creating Mate connectors on each entity, or use the implicit Mate connectors visible upon hover.
Click Fastened mate on the Assembly toolbar. Select the Mate connector on the first instance, in this case the box. Then select the Mate connector on the second instance, in this case the shell base. If the box is not oriented correctly to the base, flip the primary axis and/or reorient the secondary axis.
Check Offset to offset the translation along the X, Y, and Z axes. and/or rotation about the X, Y, or Z axis. Offset distances are visualized in the graphics area as lines between the Mates, displaying the axis and the value. Applying an offset moves the entire coordinate system relative to the first selected Mate connector, in this case, the box Mate connector.
Click the green checkmark to accept the new Fastened mate. As you drag the entities, notice that no motion is allowed between them. The entities have zero degrees of freedom.
Steps
- Click .
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Select two Mate connectors (implicit or explicit) to use.
If you want to supply an offset distance, check Offset and supply a distance. Fastened Mates are able to offset the entities along any combination of the three axes.
- Click the entity to access the manipulator.
- Check Offset to supply a value for distance between the two parts:
Offset distances are visualized in the graphics area as dashed lines between the Mates, displaying the value and the axis. Enter the distance in the dialog.
When you click on a Mate, graphics are displayed to indicate the direction of the X, Y, and Z as defined by the Mate along with the offset and the range of limits dimensions (if any).
Applying an offset should be viewed as moving the entire coordinate system. The offset is relative to the Mate connector selected first.
You can also select to rotate the part about a specific axis: select the axis, then enter the degrees of rotation.
- Click and drag the various manipulator handles to see which motions are allowed; notice that no motion is allowed. The entity has zero degrees of freedom.
Editing a Mate connector
Once an Mate is created between two explicit or implicit Mate connectors, you can edit either Mate connector:
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Open the Mate dialog. In the example below, the Fastened mate is used as an example. The process is similar for all Mates, except Tangent mate which does not use Mate connectors.
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Click the Mate connector icon (). The Mate connector dialog opens, where you can edit the mate connector's origin type, origin entity, alignment, location, primary axis direction, and secondary axis orientation:
Editing Mate connectors from the Mate dialog is limited to implicit or explicit connectors located in the current Assembly. Mate connectors from Part Studios, subassemblies, or linked documents must be edited in their original location.
Steps
- Tap .
- Specify that Fastened is selected in the Mate type field.
- Select two Mate connectors to use.
- Optionally, tap Offset to provide an offset distance.
- Optionally, tap to Flip the primary axis, Z orientation of the instances.
- Optionally, tap to Reorient the secondary axis; rotate the quadrant orientation (in the XY plane) of the instances by 90 degrees at a tap.
- Tap checkmark.
Touch and drag OR use the Triad Manipulator to move one of the parts. Notice that no motion is allowed. The part has zero degrees of freedom because of the Fastened mate.
Steps
- Tap .
- Specify that Fastened is selected in the Mate type field.
- Select two Mate connectors to use.
- Optionally, tap Offset to provide an offset distance.
- Optionally, tap to Flip the primary axis, Z orientation of the instances.
- Optionally, tap to Reorient the secondary axis; rotate the quadrant orientation (in the XY plane) of the instances by 90 degrees at a tap.
- Tap checkmark.
Touch and drag OR use the Triad Manipulator to move one of the parts. Notice that no motion is allowed. The part has zero degrees of freedom because of the Fastened mate.