Cylindrical mate
Mate two entities allowing translational movement along the Z axis and rotational movement about the Z axis (Tz, Rz). Begin by creating Mate connectors on each entity, or use the implicit Mate connectors visible upon hover.
The first Mate connector selected (implicit or explicit) serves as the translational and rotational point and the second Mate connector selected (implicit or explicit) serves as the stationary point.
The Cylindrical mate allows you to mate two entities with translational movement along the Z axis and rotational movement about the Z axis (Tz and Rz).
Begin by creating Mate connectors on each entity, or use the implicit Mate connectors visible upon hover.
Click Cylindrical mate on the Assembly toolbar. Select the Mate connector on the instance used for the translational and rotational movement, in this case the shaft and fastened spindle. Next, select the Mate connector on the instance used for the stationary point, in this case the Vise base.
To impose limits on the movement of the mate, check Limits and supply a minimum and maximum distance for mate translation along the Z axis, and minimum and maximum angle values for mate rotation about the Z axis. Limits are visualized in the graphics area as dashed lines with bars at the ends. The dashed lines represent the Mate direction, distance, and rotation, and the solid lines represent the Mate limits. If a Mate has a limit applied, the Mate limit indicator icon is visible in the Mate Features list.
Press the Animate button to animate the Mate's degrees of freedom.
Click the green checkmark to accept the new Cylindrical mate.
Steps
- Click .
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Select two Mate connectors (implicit or explicit).
- To impose limits on the movement of the mate, click Limits and supply minimum distances for the axis of both Mate connectors.
Limits are visualized in the graphics area as dashed lines with bars at the ends. The dashed lines represent the direction and distance of the movement and the solid lines represent the limit.
If a Mate has one or more applied limits, the Mate limit indicator icon is visible to the right of the Mate in the Mate Features list.
- Click the entity to access the manipulator.
- Click and drag the various manipulator handles to see which motions are allowed; notice that only translational movement along the Z axis and rotational movement about the Z axis is allowed (Tz, Rz).
Editing a Mate connector
Once an Mate is created between two explicit or implicit Mate connectors, you can edit either Mate connector:
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Open the Mate dialog. In the example below, the Fastened mate is used as an example. The process is similar for all Mates, except Tangent mate which does not use Mate connectors.
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Click the Mate connector icon (). The Mate connector dialog opens, where you can edit the mate connector's origin type, origin entity, alignment, location, primary axis direction, and secondary axis orientation:
Editing Mate connectors from the Mate dialog is limited to implicit or explicit connectors located in the current Assembly. Mate connectors from Part Studios, subassemblies, or linked documents must be edited in their original location.
Steps
- Tap .
- Confirm that Cylindrical is selected in the Mate type field.
- Select two Mate connectors (implicit or explicit) to use.
- Optionally, tap Limits to set distance limits for movement.
- Optionally, tap to Flip the primary axis, Z orientation of the instances.
- Optionally, tap to Reorient the secondary axis; rotate the quadrant orientation (in the XY plane) of the instances by 90 degrees at a tap.
- Tap checkmark.
Touch and drag OR use the Triad Manipulator to move one of the parts. Notice that only translational movement along the Z axis and rotational movement about the Z axis is allowed (Tz, Rz).
Steps
- Tap .
- Confirm that Cylindrical is selected in the Mate type field.
- Select two Mate connectors (implicit or explicit) to use.
- Optionally, tap Limits to set distance limits for movement.
- Optionally, tap to Flip the primary axis, Z orientation of the instances.
- Optionally, tap to Reorient the secondary axis; rotate the quadrant orientation (in the XY plane) of the instances by 90 degrees at a tap.
- Tap checkmark.
Touch and drag OR use the Triad Manipulator to move one of the parts. Notice that only translational movement along the Z axis and rotational movement about the Z axis is allowed (Tz, Rz).