# Plane

Create a new construction plane.

Create a new construction plane.

- Click .
- Select an entity on which to base the new plane.
- Make further specifications where necessary (see below).
- Click .

You are able to create a plane based on the relative position to another entity, including:

**Plane**- Select another plane, planar face, or Mate connector (inferred or existing).**Point**- Select a vertex, sketch point, Mate connector (inferred or existing), or the origin**Line**- Select a linear edge, sketch line, or cylindrical face to get its axis

Note that pre-selecting a planar face (solid or plane) and creating a plane defaults to Point normal plane.

Create a plane a specified distance from another plane (or the XY plane of a Mate connector, inferred or existing) using a plane and a distance value.

Offset from a planar face:

Offset from a Mate connector:

Use the manipulator to drag the new plane to the desired distance; the numeric distance field in the dialog automatically updates. Click the manipulator arrow to flip the direction.

Offset from another plane:

Create a plane that passes through a point, parallel to a plane, using a plane and a point:

Create a plane that passes through a line at an angle, using a line, reference geometry (such as a plane, point, or axis) and an angle value:

Use the manipulator to drag the angle specification; see that the Angle field in the dialog automatically updates. Click the manipulator arrow to flip the direction.

Create a plane that is normal to the line and passes through the point, using: a straight axis (a straight line segment or anything that defines an axis (circle, arc, cylindrical face, revolved face, etc) and a point (vertex). The point is always the origin of the plane and the axis or line is always the normal of the plane:

Note that pre-selecting a planar face (solid or plane) and creating a plane defaults to Point normal plane.

Create a plane that passes through three points, using three points.

The starting sketches, on two planes:

The resulting third plane:

Create a plane at the intersection of two other planes:

Flip alignment:

Create a curve point plane that passes through the point, perpendicular to the curve. Use one curve (or edge) defining the normal of the plane and one point (Mate connector or vertex) defining the origin of the plane. The plane normal is always tangent to the curve:

Use the keyboard shortcut, p, to hide/unhide all planes.

- Tap Plane tool.
- Select entities on which to base the new plane.
- Select a plane type:
**Offset**- Create a plane a specified distance from another plane using a plane, planar face, or Mate connector (inferred or existing) and a distance value.**Plane Point**- Create a plane that passes through a point, parallel to a plane, using a plane and a point or Mate connector (inferred or existing).**Line Angle**- Create a plane that passes through a line at an angle, using a line, a vertex and an angle value.**Point Normal**- Create a plane that is normal to the line and passes through the point.**Three Point**- Create a plane that passes through three points, using three points.**Mid Plane**- Create a plane at the intersection of two other planes.**Curve Point**- Create a curve-tangent point plane that passes through the point, perpendicular to the curve.

- Specify the distance or angle (depending on which plane type you have selected).
- Optionally, toggle to switch to the opposite direction.
- Tap the checkmark.

Create a plane a specified distance from another plane using a plane and a distance value. You are able to offset from a planar face or from another plane or Mate connector (inferred or existing).

Select entity on which to base the new plane and specify the distance.

Create a plane that passes through a point, parallel to a plane, using a plane and a point (or Mate connector, inferred or existing).

Select a plane for the new plane to remain parallel with and a point for the new plane to pass through

Create a plane that passes through a line at an angle, using a line and an angle value.

Select a line for the plane to pass through and specify the angle of the plane. Select an additional point, plane or axis to specify where the angle is to be measured from.

Create a plane that is normal to the line and passed through the point, using: a straight axis (a straight line segment or anything that defines an axis (circle, arc, cylindrical face, revolved face, etc.) and a point. The point is always the origin of the plane and the axis or line is always the normal of the plane.

Select a line for the plane to pass through and a point for the plane to be normal to.

As shown in the image above, the plane is normal to the point on the corner of the sketch on the Right plane and it is passing through the selected line.

Create a plane that passes through three points, using three points.

Select the three points for the plane to pass through.

As shown in the image below, the plane passes through all three points:

Create a plane at the intersection of two other planes.

Select two planes for the new plane to intersect or a planar face and vertex or Mate connector (inferred or existing).

Create a curve-tangent point plane that passes through the point, perpendicular to the curve. Use one curve (or edge) defining the normal of the plane and one point defining the origin of the plane. The plane normal is always tangent to the curve.

Select a curve for the plane to be perpendicular to and select a point to define the origin of the plane.

- Tap Plane tool.
- Select entities on which to base the new plane.
- Select a plane type:
**Offset**- Create a plane a specified distance from another plane using a plane (or Mate connector, inferred or existing) and a distance value.**Plane Point**- Create a plane that passes through a point, parallel to a plane, using a plane and a point (or Mate connector, inferred or existing).**Line Angle**- Create a plane that passes through a line at an angle, using a line and an angle value.**Point Normal**- Create a plane that is normal to the line and passes through the point.**Three Point**- Create a plane that passes through three points, using three points.**Mid Plane**- Create a plane at the intersection of two other planes.**Curve Point**- Create a curve-tangent point plane that passes through the point, perpendicular to the curve.

- Specify the distance or angle (depending on which plane type you have selected).
- Optionally, toggle to switch to the opposite direction.
- Tap the checkmark.

Create a plane a specified distance from another plane using a plane (or Mate connector, inferred or existing) and a distance value. You are able to offset from a planar face or from another plane.

Select entity on which to base the new plane and specify the distance.

Create a plane that passes through a point, parallel to a plane, using a plane and a point (or Mate connector, inferred or existing).

Select a plane for the new plane to remain parallel with and a point for the new plane to pass through.

Create a plane that passes through a line at an angle, using a line and an angle value.

Select a line for the plane to pass through and specify the angle of the plane.

Create a plane that is normal to the line and passed through the point, using: a straight axis (a straight line segment or anything that defines an axis (circle, arc, cylindrical face, revolved face, etc.) and a point (or vertex). The point is always the origin of the plane and the axis or line is always the normal of the plane.

Select a line for the plane to pass through and a point for the plane to be normal to.

As shown in the image above, the plane is normal to the point on the corner of the sketch on the Right plane and it is passing through the selected line.

Create a plane that passes through three points, using three points.

Select the three points for the plane to pass through.

As shown in the image below, the plane passes through all three points:

Create a plane at the intersection of two other planes.

Select two planes for the new plane to intersect.

Create a curve-tangent point plane that passes through the point, perpendicular to the curve. Use one curve (or edge) defining the normal of the plane and one point (or vertex) defining the origin of the plane. The plane normal is always tangent to the curve.

Select a curve for the plane to be perpendicular to and select a point (or vertex) to define the origin of the plane.