Available in: Sketch

Create multiple instances of sketch entities uniformly in one or two directions.

Steps

  1. Select the sketch entity or entities to pattern and then click Linear Sketch Pattern icon. The initial pattern is created:

    Example of initial pattern created by using Linear Sketch Pattern tool

  2. Use the sketch pattern editing tools to adjust the pattern:

    Number of instances in the pattern

    Double-click to enter the number of instances in the pattern.

     

    Specify the angle of an open patternClick and drag to specify the angle of an open pattern. The pattern stays open if the instance count changes.

     

    Angle value of an open pattern

    Double-click to enter an angle value of an open pattern (visible after clicking the arrow icon).

     

    Specify the distance between entities

    Double-click to specify the distance between entities.

  3. Move the mouse to white space and notice the icon is a mouse with a green button. Click to accept and set the sketch pattern.

Editing a pattern

  1. Double-click the sketch in the Feature list to enter sketch editing mode.

  2. Hover over an instance in the pattern, and right-click the pattern icon that appears.
    Pattern icon appears when hovering over pattern instance

  3. Click Edit pattern.
    Pattern icon menu with Edit pattern highlighted

  4. Make adjustments to the pattern as needed.

  5. Click the green checkmark in the Sketch dialog to confirm your changes.

Tips

  • You can delete any sketch entity in the pattern without affecting the integrity of the pattern. Changing the number of sketch entity occurrences does not reinstate a deleted entity; the space for that entity is left empty.
  • In linear sketch patterns, drag the arrow manipulator's base to position the pattern at an angle.
  • When you create more than ten pattern entities, the system shows only up to the first 10 to prevent dips in performance from generating the preview.

    Example of the system only showing up to the first 10 entities in a Part Studio (to prevent dips in performance)

    Example of system only showing up to the first 10 entities to prevent dips in performance

For more information, see Circular Sketch Pattern.