肋材
依據一個草圖在零件的多個位置上建立肋材。




「肋材」特徵工具可讓您根據草圖在零件的多個位置上建立肋材。在建立肋材之前,請先建立肋材所依據的草圖線。此處範例中的 Sketch 2。草圖會使用方盒的正面做為草圖平面。
按一下工具列中的「肋材」特徵工具。選擇草圖輪廓。按一下對話方塊中的「零件」欄位,然後選擇要套用肋材的零件。
為肋材的擠出方向選擇「垂直於草圖平面」。在對話方塊中輸入肋材的「厚度」值。
核取「拔模」來在肋材的兩側套用錐形拔模。在「拔模角度」欄位中指定度數。按一下「相反方向」圖示來反轉拔模的方向。
在草圖曲線並未與零件相交的情況下,選擇「延伸輪廓至零件」來將草圖曲線延伸至零件上。
按一下核取記號來接受新的肋材。

- 按一下「肋材」圖示 (
)。
- 選擇要用來建立肋材的草圖曲線。
- 選擇要吸收肋材的零件。
- 指定所需的肋材厚度。
- Indicate how to extend the rib: normal (perpendicular) to the rib sketch plane, or parallel to the sketch plane. Use the directional arrows
to flip the direction, if necessary.
- Check Draft to apply a taper to both sides of the rib. Specify the degree in the Draft angle field. Click the Opposite direction icon (
) to reverse the direction of the draft.
- 在草圖曲線並未與零件相交的情況下,選擇延伸輪廓至零件來將草圖曲線延伸至零件上。會延伸直線,弧則是從尾端以直線延伸:
- 使用合併肋材來將肋材加至現有的零件中。取消核取此方塊則會產生肋材的單獨新零件。
- Click the Checkmark icon (
).
肋材必須完全在零件的邊界之內,否則操作會失敗。

將肋材延伸垂直於草圖平面:

將肋材延伸平行於草圖平面:

將草圖輪廓延伸至零件邊線:

將肋材與零件及其他相交的項目合併:

依據一個草圖在零件的多個位置上建立肋材。
步驟
- 輕觸「肋材」工具
- 選擇要用來建立肋材的草圖曲線。
- 選擇要吸收肋材的零件。
- 指定所需的肋材厚度。
- Indicate how to extend the rib:
- Normal to sketch plane - perpendicular to the sketch plane
- Parallel to sketch plane - parallel to the sketch plane
- Optionally toggle Opposite direction to change the direction of the rib.
- Optionally, toggle Draft to apply a taper to both sides of the rib. Specify the degree in the Draft angle field. Toggle Opposite direction to reverse the direction of the draft.
- Optionally toggle Extend profiles to part - in the case of sketch curves that do not intersect with the part, this will extend the sketch curves to the part. Lines are extended, arcs are extended by straight lines from the ends of the arc.
- Optionally toggle Merge ribs to add the ribs to the existing part. Leave Merge ribs off to create individual new parts of the ribs.
範例
- 輕觸「肋材」工具。
- 選擇要用來建立肋材的草圖曲線。
- 選擇要吸收肋材的零件。
- 指定所需的肋材厚度。
- Indicate how to extend the rib: normal (perpendicular) to the rib sketch plane, or parallel to the sketch plane. Use the Opposite direction toggle, if necessary.
- Optionally, toggle Draft to apply a taper to both sides of the rib. Specify the degree in the Draft angle field. Toggle Opposite direction to reverse the direction of the draft.
- In the case of sketch curves that do not intersect with the part, select Extend profiles to part to extend the sketch curve to the part. Lines are extended, arcs are extended by straight lines from the ends of the arc:
- Toggle on Merge ribs to add the ribs to the existing part.
- 輕觸核取記號。
肋材必須完全在零件的邊界之內,否則操作會失敗。

依據一個草圖在零件的多個位置上建立肋材。
步驟
- 輕觸「肋材」工具。
- 選擇要用來建立肋材的草圖曲線。
- 選擇要吸收肋材的零件。
- 指定所需的肋材厚度。
- Indicate how to extend the rib:
- Normal to sketch plane - perpendicular to the sketch plane
- Parallel to sketch plane - parallel to the sketch plane
- Optionally toggle Opposite direction to change the direction of the rib.
- Optionally, toggle Draft to apply a taper to both sides of the rib. Specify the degree in the Draft angle field. Toggle Opposite direction to reverse the direction of the draft.
- Optionally toggle Extend profiles to part - in the case of sketch curves that do not intersect with the part, this will extend the sketch curves to the part. Lines are extended, arcs are extended by straight lines from the ends of the arc.
- Optionally toggle Merge ribs to add the ribs to the existing part. Leave Merge ribs off to create individual new parts of the ribs.
範例
- 輕觸「肋材」工具。
- 選擇要用來建立肋材的草圖曲線。
- 選擇要吸收肋材的零件。
- 指定所需的肋材厚度。
- Indicate how to extend the rib: normal (perpendicular) to the rib sketch plane, or parallel to the sketch plane. Use the Opposite direction toggle, if necessary.
- Optionally, toggle Draft to apply a taper to both sides of the rib. Specify the degree in the Draft angle field. Toggle Opposite direction to reverse the direction of the draft.
- In the case of sketch curves that do not intersect with the part, select Extend profiles to part to extend the sketch curve to the part. Lines are extended, arcs are extended by straight lines from the ends of the arc:
- Toggle on Merge ribs to add the ribs to the existing part.
- 輕觸核取記號。
肋材必須完全在零件的邊界之內,否則操作會失敗。